Virtual Environments ’95: Selected papers of the Eurographics Workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 1995

Author:   Martin Göbel
Publisher:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1995
ISBN:  

9783211827376


Pages:   307
Publication Date:   14 September 1995
Format:   Paperback
Availability:   In Print   Availability explained
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Virtual Environments ’95: Selected papers of the Eurographics Workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 1995


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Overview

"Virtual Environments (VE) - the new dimension in man-machine communication - have been developed and experienced in Europe since 1990. In September 1993, the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual ""Eurographics"" conference. The workshop brought together 35 researchers from Europe and the USA. The second worshop was held, together with ""Imagina '95"", in Monte Carlo, Monaco. This time, 40 researchers from Europe and the USA, as well as Asia, met for a two-day exchange of experience. While in the first workshop in 1993 many concepts in VE were presented, the '95 workshop showed up various applications in different areas and demonstrated quite clearly that virtual environments are now under use in interactive applications. The book contains 22 selected and revised papers that have been presented in EG workshops in Barcelona and Monte Carlo. The areas covered are visual presentation aspects, gesture and speech, interaction issues, applications and VE systems, demonstrating the emphasis and the results of various research activities in the field."

Full Product Details

Author:   Martin Göbel
Publisher:   Springer Verlag GmbH
Imprint:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1995
Dimensions:   Width: 17.00cm , Height: 1.70cm , Length: 24.40cm
Weight:   0.600kg
ISBN:  

9783211827376


ISBN 10:   3211827374
Pages:   307
Publication Date:   14 September 1995
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Is VR Better than a Workstation? A Report on Human Performance Experiments in Progress.- The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments.- A Fuzzy Controlled Rendering System for Virtual Reality Systems Optimised by Genetic Algorithms.- Generating Multiple Levels of Detail from Polygonal Geometry Models.- Fine Object Manipulation in Virtual Environments.- Fast Algorithms for Drawing Nonuniform B-spline Surfaces: A Practical Application in Virtual Environment.- Virtual Molecules, Rendering Speed, and Image Quality.- Searching for Facial Expression by Genetic Algorithm.- Coordinating Vocal and Visual Parameters for 3D Virtual Agents.- Consistent Grasping in Virtual Environments Based on the Interactive Grasping Automata.- Hand-Gesture Recognition as a 3-D Input Technique.- The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments.- Interaction Models, Reference, and Interactivity in Speech Interfaces to Virtual Environments.- Experiment Authoring for Virtual Driving Environments.- Simulating Automated Cars in a Virtual Urban Environment.- A Shared Virtual Workspace for Constraint-based Solid Modelling.- An Interactive Virtual World Experience - the Cyberspace Roadshow.- Improving the Legibility of Virtual Environments.- Design Issues for Virtual Reality Systems.- Further Development of the Responsive Workbench.- Virtual Design II - an Advanced VR Development Environment.- Using the GIVEN Toolkit for System Development in MuSE.- Appendix: Colour Figures.

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