Virtual Environments and Scientific Visualization ’96: Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19–20, 1996, and in Prague, Czech Republic, April 23–25, 1996

Author:   Martin Göbel ,  Jaques David ,  Pavel Slavik ,  Jarke van Wijk
Publisher:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1996
ISBN:  

9783211828861


Pages:   324
Publication Date:   01 August 1996
Format:   Paperback
Availability:   In Print   Availability explained
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Virtual Environments and Scientific Visualization ’96: Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19–20, 1996, and in Prague, Czech Republic, April 23–25, 1996


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Overview

This volume features selected papers from two workshops on virtual environments and visualization in scientific computing. The papers on virtual environment system architecture, communication requirements, synthetic actors, crowd simulations and modelling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization Workshop are presented in four groups: volume rendering, user interfaces in scientific visualizations, architecture of scientific visualization systems and flow visualization.

Full Product Details

Author:   Martin Göbel ,  Jaques David ,  Pavel Slavik ,  Jarke van Wijk
Publisher:   Springer Verlag GmbH
Imprint:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1996
Dimensions:   Width: 17.00cm , Height: 1.80cm , Length: 24.40cm
Weight:   0.630kg
ISBN:  

9783211828861


ISBN 10:   3211828869
Pages:   324
Publication Date:   01 August 1996
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Virtual Environments '96.- Optimizing Communication in Distributed Virtual Environments by Specialized Protocols.- MAVERIK - The Manchester Virtual Environment Interface Kernel.- MPSC - A Model of Distributed Virtual Environments.- Virtual Reality Programming in Oz.- TELEPORT - An Augmented Reality Teleconferencing Environment.- Achieving Virtual Presence with a Semi-Autonomous Robot Through a Multi-Reality and Speech Control Interface.- Quick Elimination of Non-interference Polytopes in Virtual Environments.- Intergrating Graphics into Video Image-Based Camera Tracking and Filtering.- 3D-Morphing and its Application to Virtual Reality.- Motor Functions in the VLNET Body-Centered Networked Virtual Environment.- Crowd Simulation in Immersive Space Management.- Collaborative Geometrical Modelling in Immersive Virtual Environments.- Multi-User Interactions in the Context of Concurrent Virtual World Modelling.- System Integration of VR-Simulated Surgical Support System.- Distributed Extensible Virtual Reality Laboratory (DEVRL).- Dynamic Management of Geographic Data in a Virtual Environment.- VRML for LHC Engineering.- Virtual Housing System.- Scientific Visualization '96.- Volume Rendering.- DiscMC: An Interactive System for Fast Fitting Isosurfaces on Volume Data.- Nearest Neighbour Search for Visualization Using Arbitrary Triangulation.- Fast Ray-Tracing of Rectilinear Volume Data.- Metric Volume Rendering.- User Interfaces and Scientific Visualization.- Scientific Visualization and Virtual Prototyping in the Product Development Process.- Characterizing Global Features of Simulation Data by Selected Local Icons.- Doing it Right: Psychological Tests to Ensure the Quality of Scientific Visualization.- Architecture of Scientific Visualization Systems.- CSE: A Modular Architecture for Computational Steering.- The Dataflow Visualization Pipeline as a Problem Solving Environment.- Unhiding Hidden Markov Models by their Visualization (Application in Speech Processing).- Flow Visualization.- Visualization of Turbulent Flow by Spot Noise.- Flow Visualization for Multiblock Multigrid Simulations.- Appendix: Colour Figures.

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