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OverviewThis sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. Full Product DetailsAuthor: Woodrow Barfield (Associate Professor and Director, Laboratory for Interactive Computer Graphics, University of Washington) , Thomas A. Furness, III (Professor and Director, Human Interface Technical Laboratory, University of Washington)Publisher: Oxford University Press Inc Imprint: Oxford University Press Inc Dimensions: Width: 16.10cm , Height: 3.70cm , Length: 24.10cm Weight: 1.191kg ISBN: 9780195075557ISBN 10: 0195075552 Pages: 594 Publication Date: 01 June 1995 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsReviews<br> Fourteen chapters, each written by different authors and covering different topics related to virtual environments, make up this book. Despite the authors' different styles, the content hangs together remarkably well, and it becomes apparent that there is a wealth of information in this book. The book is divided into three sections: an introductory section of two chapters presents a history and overview of the field; a technology section of nine chapters contains the bulk of the material; and a final section contains two chapters relating to psychology and one relating to augemented-reality displays ... This work is a must-have reference for anyone entering the field. It presents enough depth to help readers understand each topic while providing sufficient reference material to permit them to delve further. --Computing Reviews<br> Fourteen chapters, each written by different authors and covering different topics related to virtual environments, make up this book. Despite the authors' different styles, the content hangs together remarkably well, and it becomes apparent that there is a wealth of information in this book. The book is divided into three sections: an introductory section of two chapters presents a history and overview of the field; a technology section of nine chapters contains the bulk of the material; and a final section contains two chapters relating to psychology and one relating to augemented-reality displays ... This work is a must-have reference for anyone entering the field. It presents enough depth to help readers understand each topic while providing sufficient reference material to permit them to delve further. --Computing Reviews<br> Author InformationTab Content 6Author Website:Countries AvailableAll regions |