Virtual Environments 2000: Proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1–2, 2000

Author:   J.D. Mulder ,  R. van Liere
Publisher:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 2000
ISBN:  

9783211835166


Pages:   217
Publication Date:   27 April 2000
Format:   Paperback
Availability:   In Print   Availability explained
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Virtual Environments 2000: Proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1–2, 2000


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Overview

Virtual environments are rapidly becoming a mature presentation and interaction medium for a wide range of applications, ranging from science to communications to entertainment. This book contains 20 contributions that report on technical aspects, concrete applications, and research issues in the area of virtual environments. It gives practitioners and researchers an overview of the state of the art and of future directions of virtual environments.

Full Product Details

Author:   J.D. Mulder ,  R. van Liere
Publisher:   Springer Verlag GmbH
Imprint:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 2000
Dimensions:   Width: 17.00cm , Height: 1.30cm , Length: 24.40cm
Weight:   0.440kg
ISBN:  

9783211835166


ISBN 10:   3211835164
Pages:   217
Publication Date:   27 April 2000
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Invited Talk.- Tracking.- Practical Calibration Procedures for Augmented Reality.- Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems.- Interaction Between Real and Virtual Humans: Playing Checkers.- Interaction.- A 'Plug and Play' Approach to Testing Virtual Environment Interaction Techniques.- Dynamics in Interaction on the Responsive Workbench.- Developing Effective Navigation Techniques in Virtual Environments.- Evaluation.- The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment.- Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation.- The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment.- Distributed Environments.- Quality of Service Management for a Media-Enhanced Virtual Meeting Place.- An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments.- Algorithms.- Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map.- A Volumetric Virtual Environment for Catheter Insertion Simulation.- Continuously-Adaptive Haptic Rendering.- VE's in Industrial Design.- Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers.- Interacting with Simulation Data in an Immersive Environment.- ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments.- Case Studies.- Virtual Planetarium in CyberStage.- Accelerometer-Based Motion Tracking for Orchestra Conductor Following..- Beyond Academic Excercises-Strategies Towards a Profitable Implementation of VR Technology in Company Work Processes.- Authors Index.- Color Plates.

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