Virtual Applications: Applications with Virtual Inhabited 3D Worlds

Author:   Peter B. Andersen ,  Lars Qvortrup
Publisher:   Springer London Ltd
Edition:   2004 ed.
ISBN:  

9781852336585


Pages:   260
Publication Date:   20 January 2004
Format:   Hardback
Availability:   In Print   Availability explained
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Virtual Applications: Applications with Virtual Inhabited 3D Worlds


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Overview

3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects from the real world should be moved) we are increasingly focusing on augmented reality (i.e. on moving computers out into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on the structuring of the application domains, this book looks at the use of VR and augmented reality in the following major application domains:- Production oriented applications - use of VR and augmented reality for control of complex production plants, for navigation support (ships, cars, aeroplanes) and for support of collaborative work processes- Communication support applications - virtual spaces are used for supporting communication in learning environments and for support of organisational communication. Also virtual spaces are used for supporting the navigation of people in public spaces, i.e. as maps, planning tools- Scientific applications - use of 3D models for medical research; use of dynamic models for representation of abstract concepts and ideas (data-mining applications); use of dynamic 3D models for simulating biological or social processes- Artistic and cultural applications - the construction of stages representing concepts and/or emotions

Full Product Details

Author:   Peter B. Andersen ,  Lars Qvortrup
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   2004 ed.
Dimensions:   Width: 15.60cm , Height: 1.50cm , Length: 23.40cm
Weight:   1.230kg
ISBN:  

9781852336585


ISBN 10:   1852336587
Pages:   260
Publication Date:   20 January 2004
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1 Introduction.- 1 The World in the Computer.- 2 VR for Decision Support in Urban Planning.- 3 Virtual Reality and Habitats for Learning Microsurgical Skills.- 4 Theatrical Virtuality — Virtual Theatricality.- 5 Supporting Interactive Dramaturgy in a Virtual Environment for Small Children.- 6 3D Technology in Design and Production.- 2 The Computer in the World.- 7 Habitats for the Digitally Pervasive World.- 8 Lessons From Being There: Interface Design for Mobile Augmented Reality.- 9 Modelling Moving Machines.- 10 Wayfinding, Ships and Augmented Reality.- 11 Conceptual Abstraction in Modelling With Physical and Informational Material.- Author Index.

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