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OverviewThe video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations? Full Product DetailsAuthor: Gloria G AdamsPublisher: Greenhaven Publishing Imprint: Greenhaven Publishing Dimensions: Width: 15.50cm , Height: 1.80cm , Length: 23.10cm Weight: 0.522kg ISBN: 9781534500723ISBN 10: 1534500723 Pages: 192 Publication Date: 30 July 2017 Recommended Age: From 15 to 17 years Audience: Young adult , Teenage / Young adult Format: Hardback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |