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OverviewVideogames are full of horrors and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror. Full Product DetailsAuthor: Dawn StobbartPublisher: University of Wales Press Imprint: University of Wales Press ISBN: 9781786834362ISBN 10: 1786834367 Pages: 304 Publication Date: 01 October 2019 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Temporarily unavailable The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsAcknowledgments Contents List of Illustrations Foreword Introduction: A Light in the Darkness: Videogames and Horror Chapter 2: Dissecting the Videogame: Genres in the Medium Chapter 3: Transgressing Boundaries: Adaptation, Intertextuality, and Transmedia Chapter 4: Play Me a Story: Storytelling in Horror Videogames Chapter 5: Who Am I?: Identity and Perspective Chapter 6: The Undead Invade: Monsters in Videogames Chapter 7: Death and the End: The Final Chapter? Epilogue Bibkliography Filmography GameographyReviews"""An insightful exploration of horrific content in videogames throughout the medium's history, illustrating the significance of horror adaptation, intertextuality and remediation across a broad range of titles. From Haunted House to Amnesia, Stobbart presents an informed and necessarily interdisciplinary account of the transmedia interactions between horror games, literature and cinema. An engaging and accessible contribution to videogame genre scholarship.""--Ewan Kirkland, University of Brighton" ""An insightful exploration of horrific content in videogames throughout the medium's history, illustrating the significance of horror adaptation, intertextuality and remediation across a broad range of titles. From Haunted House to Amnesia, Stobbart presents an informed and necessarily interdisciplinary account of the transmedia interactions between horror games, literature and cinema. An engaging and accessible contribution to videogame genre scholarship.""--Ewan Kirkland, University of Brighton An insightful exploration of horrific content in videogames throughout the medium's history, illustrating the significance of horror adaptation, intertextuality and remediation across a broad range of titles. From Haunted House to Amnesia, Stobbart presents an informed and necessarily interdisciplinary account of the transmedia interactions between horror games, literature and cinema. An engaging and accessible contribution to videogame genre scholarship. --Ewan Kirkland, University of Brighton Author InformationThis book will appeal to students and academics, however it will also be of interest to adult readers of all levels. Tab Content 6Author Website:Countries AvailableAll regions |
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