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OverviewFull Product DetailsAuthor: Andy Clarke , Grethe MitchellPublisher: Intellect Imprint: Intellect Books Dimensions: Width: 17.10cm , Height: 2.40cm , Length: 22.90cm Weight: 0.689kg ISBN: 9781841501420ISBN 10: 1841501425 Pages: 283 Publication Date: 22 March 2007 Audience: College/higher education , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Out of Print Availability: Out of stock ![]() Table of Contents"Part One: Overviews, Chapter 1: 'From Appropriation to Approximation' - Page 25 - Axel Stockburger Chapter 2: 'Meltdown' - Page 38 - Rebecca Cannon Chapter 3: 'Videogames as Literary Devices' - Page 54 - Jim Andrews Chapter 4: 'High-Performance Play: The Making of Machinima' - Page 59 - Henry Lowood Chapter 5: '""Cracking the Maze"" Curator's Note' - Page 80 - Anne-Marie Schleiner Part Two: Artists on Art, Chapter 6: 'An Interview with Brody Condon' - Page 85 - Andy Clarke Chapter 7: 'In Conversation Fall 2003: An Interview with Joseph DeLappe' - Page 94 - Jon Winet Chapter 8: 'The Idea of Doing Nothing: An Interview with Tobias Bernstrup' - Page 107 - Francis Hunger Chapter 9: 'The Isometric Museum: The SimGallery Online Project. An Interview with Curators Katherine Isbister and Rainey Straus' - Page 116 - Jane Pinckard Chapter 10: 'The Evolution of a GBA Artist' - Page 127 - Paul Catanese Chapter 11: 'From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky 1991-2005' - Page 130 - Suzanne Treister Chapter 12: 'Virtual Retrofit (or What Makes Computer Gaming so Damn Racy?)' - Page 144 - M. A. Greenstein Chapter 13: 'Perspective Engines: An Interview with JODI' - Page 152 - Francis Hunger Chapter 14: 'Independent Game Development: Two Views from Australia' - Page 160 - Melanie Swalwell Chapter 15: 'Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood Feud by Editing a First-Person Shooter Game' - Page 181 - Nina Czegledy and Maia Engeli Part Three: Games and Other Art Forms, Chapter 16: 'Should Videogames be Viewed as Art?' - Brett Martin Chapter 17: 'Some Notes on Aesthetics in Japanese Videogames' - Page 211 - William Huber Chapter 18: 'The Computer as a Dollhouse (excerpts)' - Page 219 - Tobey Crockett Chapter 19: 'Networking Power: Videogame Structure from Concept Art' - Page 226 - Laurie Taylor Chapter 20: 'Fan-Art as a Function of Agency in Oddworld Fan-Culture' - Page 238 - Gareth Schott and Andrew Burn Chapter 21:' Will Computer Games Ever be a Legitimate Art Form?' - Page 255 - Ernest W. Adams"ReviewsThere is much to consider in the essay and artist interviews collected in Videogames and Art. The authors seek to justify videogames as art, rather than assuming this. - Anna Bentkowska-Kafel, The Art Book Author InformationAndy Clarke works in the new media industry and is an independent writer, curator and researcher on digital art and videogames. Grethe Mitchell is a Senior Lecturer, specialising in digital media and videogames, within the School of Cultural and Innovation Studies at the University of East London. Tab Content 6Author Website:Countries AvailableAll regions |