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OverviewVideo game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next? A table of contents, glossary, further resources, and an index are included. Full Product DetailsAuthor: Angie SmibertPublisher: Sequence Imprint: Sequence Dimensions: Width: 15.50cm , Height: 0.50cm , Length: 23.60cm Weight: 0.100kg ISBN: 9781681526119ISBN 10: 1681526115 Pages: 32 Publication Date: 01 January 2022 Recommended Age: From 8 to 9 years Audience: Children/juvenile , Children / Juvenile Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |