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OverviewFor younger readers, video games are fun, but whether they're healthy depends on the video game's purpose and plot. This book will help young readers navigate the confusing messages they receive about something that they think of as a harmless way to pass time. Across three chapters, essays debate whether video games have a positive impact on society, whether video games affect players' health, and whether video games portray minorities fairly. Full Product DetailsAuthor: Jill HamiltonPublisher: Cengage Gale Imprint: Greenhaven Press Edition: Annotated edition Dimensions: Width: 16.50cm , Height: 1.30cm , Length: 23.60cm Weight: 0.431kg ISBN: 9780737749465ISBN 10: 0737749466 Pages: 136 Publication Date: 30 September 2010 Recommended Age: From 13 to 16 years Audience: Young adult , Teenage / Young adult Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsReview: Video Games The titles in this series will be useful for students studying debate topics or researching for papers. It also teaches the valuable lesson that there are two sides to every issue.--ARBA, March 2009 "Review: Video Games ""The titles in this series will be useful for students studying debate topics or researching for papers. It also teaches the valuable lesson that there are two sides to every issue.""--ARBA, March 2009" Author InformationTab Content 6Author Website:Countries AvailableAll regions |