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OverviewThirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa . Arab World . Argentina . Australia . Austria . Brazil . Canada . China . Colombia . Czech Republic . Finland . France . Germany . Hong Kong . Hungary . India . Indonesia . Iran . Ireland . Italy . Japan . Mexico . The Netherlands . New Zealand . Peru . Poland . Portugal . Russia . Scandinavia . Singapore . South Korea . Spain . Switzerland . Thailand . Turkey . United Kingdom . United States of America . Uruguay . Venezuela Full Product DetailsAuthor: Mark J. P. Wolf (Full Professor and Chair , Concordia University Wisconsin) , Toru Iwatani (Tokyo Polytechnic University) , Wesley Kirinya , Radwan KasmiyaPublisher: MIT Press Ltd Imprint: MIT Press Dimensions: Width: 20.30cm , Height: 2.50cm , Length: 22.90cm Weight: 1.089kg ISBN: 9780262527163ISBN 10: 0262527162 Pages: 720 Publication Date: 01 May 2015 Recommended Age: From 18 years Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsReviewsAuthor InformationMark J. P. Wolf is Professor and Chair of the Communication Department at Concordia University Wisconsin. He is the author of Building Imaginary Worlds and coeditor of The Video Game Theory Reader 1 and 2. Dominic Arsenault is Associate Professor in the Department of Art History and Film Studies at the Universite de Montreal. Joost Raessens is Professor of Media Theory, Department of Media and Culture Studies, in the Faculty of Humanities, Utrecht University Mark J. P. Wolf is Professor and Chair of the Communication Department at Concordia University Wisconsin. He is the author of Building Imaginary Worlds and coeditor of The Video Game Theory Reader 1 and 2. Tab Content 6Author Website:Countries AvailableAll regions |