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OverviewFull Product DetailsAuthor: Bernard Perron , Felix SchröterPublisher: McFarland & Co Inc Imprint: McFarland & Co Inc Dimensions: Width: 17.80cm , Height: 1.10cm , Length: 25.40cm Weight: 0.399kg ISBN: 9780786499090ISBN 10: 0786499095 Pages: 224 Publication Date: 14 July 2016 Recommended Age: From 18 years Audience: College/higher education , Undergraduate , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Introduction: Video Games, Cognition, Affect and Emotion (Bernard Perron and Felix Schröter) Cognition 1. Narrative Comprehension and Video Game Storyworlds (Jan-Noël Thon) 2. My Avatar and Me: Toward a Cognitive Theory of Video Game Characters (Felix Schröter) 3. Hit It: Core Cognitive Structures and the Fighting Game (Andreas Gregersen) 4. It’s Not Just Hands: Embodiment Aspects in Gameplay (Jana Rambusch) Affect 5. Expressive and Affective Gameplay with Technologies Rikke (Toft Nørgård) 6. Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences (Lennart E. Nacke, Rina R. Wehbe, Samantha N. Stahlke and Pedro A. Noguiera) 7. Flying on the Ground: Driving for Pleasure in Digital Racing Simulation Games (Simon Niedenthal) 8. Affective Spaces and Audiovisual Metaphors in Video Games (Kathrin Fahlenbrach) Emotion 9. Video Game Sadness from Planetfall to Passage (Jonathan Frome) 10. Representing Childhood, Triggering Emotions: Child Characters Video Games (Susanne Eichner) 11. Emotions in Video Games: Are You Concerned? (Bernard Perron) About the Contributors IndexReviewsAn equally rich and engaging reading for academics, students, and gamers. --Projections """An equally rich and engaging reading for academics, students, and gamers.""--Projections" “An equally rich and engaging reading for academics, students, and gamers.”—Projections Author InformationBernard Perron is a professor of film and game studies at the University of Montreal. He has edited, co-edited and written many essays and books on film and video game theories as well as on horror films and horror video games. Felix Schröter is a media studies scholar in Hamburg, Germany. He works as a research assistant at the University of Hamburg with a focus on cognitive theory, game studies and transmedial narratology. Tab Content 6Author Website:Countries AvailableAll regions |