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OverviewCan we learn socially and academically valuable concepts and skills from video games? How can we best teach the ''gamer generation?'' This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education. Full Product DetailsAuthor: Kurt Squire , Marcia C. LinnPublisher: Teachers' College Press Imprint: Teachers' College Press Volume: 0 Dimensions: Width: 17.80cm , Height: 1.40cm , Length: 25.10cm Weight: 0.478kg ISBN: 9780807751985ISBN 10: 0807751987 Pages: 272 Publication Date: 09 July 2011 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Temporarily unavailable ![]() The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsReviewsAuthor InformationKurt Squire is associate professor of Educational Communications and Technology at the University of Wisconsin-Madison, and associate codirector for educational research and development at the Wisconsin Institutes for Discovery. Visit the author's website at www.kurtsquire.info. Tab Content 6Author Website:Countries AvailableAll regions |