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OverviewFull Product DetailsAuthor: Garo Green (Videogameresearch.com, Rancho Mirage, CA, USA) , James C. Kaufman (Neag School of Education, University of Connecticut, Storrs, CT, USA) , James C. Kaufman (Neag School of Education, University of Connecticut, Storrs, CT, USA) , James C. Kaufman (Neag School of Education, University of Connecticut, Storrs, CT, USA)Publisher: Elsevier Science Publishing Co Inc Imprint: Academic Press Inc Dimensions: Width: 15.20cm , Height: 2.00cm , Length: 22.90cm Weight: 0.700kg ISBN: 9780128014622ISBN 10: 0128014628 Pages: 332 Publication Date: 01 September 2015 Audience: Professional and scholarly , Professional and scholarly , Professional & Vocational , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents"Acknowledgements Video Games and Creativity: An Introduction Part 1: Creativity and Video Game Play Chapter 1 - Video Games and Creativity Linda A. Jackson and Alex I. Games Chapter 2 - The Impact of Video Game Play on Human (and Orc) Creativity Nicholas D. Bowman, Rachel Kowert, and Christopher J. Ferguson Chapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another? David H. Cropley Chapter 4 - Problem Solving Through ""Cheating"" in Video Games Karla R. Hamlen and Fran C. Blumberg Chapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video Games Yoon J. Kim and Valerie J. Shute Chapter 6 - Content, Collaboration and Creativity in Virtual Worlds Thomas B. Ward Part 2: Creativity and Video Games in Education Chapter 7 - Teaching Creativity: Theoretical Models and Applications Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. Gentile Chapter 8 - Teachers Designing Learning Games: Impact on Creativity Frederique Frossard, Anna Trifonova, and Mario Barajas Chapter 9 - Cognitive Brain Training, Video Games, and Creativity Oshin Vartanian and Erin L. Beatty Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a ""Time for Telling"" in the Classroom Michael F. Young, Stephen T. Slota, Roger Travis, and Beomykyu Choi Part 3: Creativity and Video Game Development Chapter 11 - Creating Code Creatively - Automated Discovery of Game Mechanics Through Code Generation Michael Cook Chapter 12 - Patented Creativity: Reflecting on Videogame Patents Casey O’Donnell Chapter 13 - Tension and Opportunity: Creativity in the Video Gaming Medium Grant Tavinor Chapter 14 - Creative Interactivity: Customizing and Creating Game Content Katharina-Maria Behr, Richard Huskey, and Rene Weber"ReviewsWithout experimental studies designed to test specific features of video games that enhance creativity, the question of how video games might enhance creativity will remain unanswered. --PsycCRITIQUES, Video Games and Creativity """Without experimental studies designed to test specific features of video games that enhance creativity, the question of how video games might enhance creativity will remain unanswered."" --PsycCRITIQUES" Without experimental studies designed to test specific features of video games that enhance creativity, the question of how video games might enhance creativity will remain unanswered. --PsycCRITIQUES Author InformationJames C. Kaufman, PhD, is a Professor of Educational Psychology at the Neag School of Education at the University of Connecticut. He is the author/editor of more than 30 books and 250 papers. Dr. Kaufman co-founded two APA journals (Psychology of Popular Media Culture and Psychology of Aesthetics, Creativity, and the Arts) and is a Past President of APA’s Division 10. He was won numerous awards, including the Torrance Award from the National Association for Gifted Children, the Berlyne and Farnsworth Awards from APA, and Mensa’s research award. Tab Content 6Author Website:Countries AvailableAll regions |