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OverviewFull Product DetailsAuthor: Andy Bossom (University of the Creative Arts, Farnham, UK) , Ben Dunning (University of West London, UK)Publisher: Bloomsbury Publishing PLC Imprint: Fairchild Books Dimensions: Width: 21.00cm , Height: 1.50cm , Length: 27.00cm Weight: 0.791kg ISBN: 9781472567116ISBN 10: 1472567110 Pages: 208 Publication Date: 17 December 2015 Audience: College/higher education , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsIntroduction 1. The Origins of Play 2. Who Makes Games 3. Game Tech 4. Lateral Thinking 5. Games and Society 6. The Business of Games Glossary Bibliography Further Reading IndexReviewsFrom indie productions to critical hacks to the multi-million dollar global cultural phenomenon - this book provides a rich and engaging portal for exploring the diverse and evolving world of video games. -- Professor Joseph Delappe, Digital Media, University of Nevada, Reno, USA Author InformationAndy Bossom, Course Leader, BA (Hons) Computer Game Arts, University for the Creative Arts, Farnham, UK Ben Dunning, Lecturer, BA (Hons) Graphic Design at Ravensbourne and BA (Hons) Digital Arts at Kingston College, UK. Tab Content 6Author Website:Countries AvailableAll regions |
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