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OverviewVideo games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level. Full Product DetailsAuthor: Sean Tulien , David BuisánPublisher: Lerner Publishing Group Imprint: Lerner Publishing Group Dimensions: Width: 17.80cm , Height: 0.30cm , Length: 23.50cm Weight: 0.091kg ISBN: 9781728420189ISBN 10: 1728420180 Pages: 32 Publication Date: 03 August 2021 Recommended Age: From 9 to 10 years Audience: Children/juvenile , Primary & secondary/elementary & high school , Children / Juvenile , Educational: Primary & Secondary Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsTitles focus on objects familiar to readers and trace their invention and updates over the years. Current students have never lived in a world without these items and may be amazed at the various iterations that led to the current forms. Images show bulky mobile phones from the 1980s, the simplistic graphics of early video games, and other historical details. Innovations such as the waffle tread on Nike shoes for improved traction reinforce the continuous nature of the design process. Discussion of celebrity endorsements introduces famous faces and ties the inventions to popular culture. Source notes as well as suggestions for other books and websites will lead readers to additional information on each topic. VERDICT The graphic novel format and choice of high interest topics will keep these books in constant circulation.--School Library Journal -- Journal (11/1/2022 12:00:00 AM) ""The graphic novel format and choice of high interest topics will keep these books in constant circulation.""—School Library Journal The graphic novel format and choice of high interest topics will keep these books in constant circulation. --School Library Journal -- (11/1/2022 12:00:00 AM) Author InformationSean Tulien is a writer and editor from Minneapolis, Minnesota. He loves writing about playful characters, underdogs, and nerd culture—and has a soft spot for animals of all kinds. When he's not writing comics for kids, Sean enjoys reading, hiking, lifting heavy things, spoiling his rescue rabbit, and beating ultra-difficult video games. David M. Buisán is an illustrator and lives in Barcelona, Spain. After completing his studies in Fine Arts, he has collaborated with various publications, such as Vogue, Squire, Variety, L'Officiel, and The Guardian. He is a regular contributor to editorial projects, highlighting his participation in the Doctor Who franchise and in Star Wars: Adventures in Wild Space, published in the USA, UK, Spain, Germany, and France. Tab Content 6Author Website:Countries AvailableAll regions |