Video Game Writing: From Macro to Micro

Author:   Maurice Suckling ,  Marek Walton
Publisher:   Mercury Learning & Information
Edition:   2nd Revised edition
ISBN:  

9781683920298


Pages:   394
Publication Date:   10 February 2017
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Video Game Writing: From Macro to Micro


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Full Product Details

Author:   Maurice Suckling ,  Marek Walton
Publisher:   Mercury Learning & Information
Imprint:   Mercury Learning & Information
Edition:   2nd Revised edition
Dimensions:   Width: 17.80cm , Height: 2.50cm , Length: 22.60cm
Weight:   0.676kg
ISBN:  

9781683920298


ISBN 10:   1683920295
Pages:   394
Publication Date:   10 February 2017
Audience:   College/higher education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1: A Brief History of Game Stories. 2: Decoding and Devising the Brief. 3: NDAs and Contracts. 4: Collaboration: Team Us. 5: Narrative Design. 6: Outlines and Treatments. 7: Character Documents. 8: Environmental Storytelling. 9: Writing Scripts. 10: Editing. 11: Consultancy. 12: Adaptations. 13: Other Roles of the Games Writer. 14: Why Have Stories At All? 15: What Is Plot and How Does It Work? 16: Other Resources for Writers. 17: Marrying Design and Story: Driver 76 Case Study. 18: Storyloading. 19: Shifting Agency. 20: Time Gates and Act Stimulants. 21: Aristotle, Games Writing, and Games. 22: Choice or Enlightenment? 23: The Future of Games Writing. 24: What’s It Like Being a Games Writer? Appendices.

Reviews

The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them. Students involved in writing such games will find a solid foundation that covers everything from collaborative processes and the basics of design, plot, and editing to contracts, screenplay terminology, text types and game-oriented approaches, and more. From terminology to macro and micro concerns, this wide-ranging blend of history and how-to applications is especially recommended for beginners new to the gaming environment who want a quick understanding of options and challenges specific to the video game writer's environment. -- (04/01/2017)


The second updated edition of Video Game Writing from Macro to Micro reviews the history of game writing from the 1960s to modern times and consider not only the evolution of specific games and styles, but the changes involved in programming them. Students involved in writing such games will find a solid foundation that covers everything from collaborative processes and the basics of design, plot, and editing to contracts, screenplay terminology, text types and game-oriented approaches, and more. From terminology to macro and micro concerns, this wide-ranging blend of history and how-to applications is especially recommended for beginners new to the gaming environment who want a quick understanding of options and challenges specific to the video game writer's environment.--Midwest Book Review


Author Information

Suckling Maurice : Maurice Suckling and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more. Walton Marek : Marek Walton and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.

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