Video Game Worlds: Working at Play in the Culture of Everquest

Author:   Timothy Rowlands
Publisher:   Left Coast Press Inc
ISBN:  

9781611320688


Pages:   216
Publication Date:   15 February 2012
Format:   Paperback
Availability:   Awaiting stock   Availability explained
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Video Game Worlds: Working at Play in the Culture of Everquest


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Author:   Timothy Rowlands
Publisher:   Left Coast Press Inc
Imprint:   Left Coast Press Inc
Dimensions:   Width: 15.20cm , Height: 1.50cm , Length: 22.90cm
Weight:   0.340kg
ISBN:  

9781611320688


ISBN 10:   1611320682
Pages:   216
Publication Date:   15 February 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

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A tour de force that will redefine how social scientists look at computer mediated interaction in general, and especially the logics and perspectives of gamers in particular. This is an amazing study of the merging of the social and the social virtual worlds, joined through media formats. This work will challenge the entertainment logic, formats, and values that constitute standard game platforms that undergird much of the industry. His analysis of how the virtual world reflects and amends everyday life perspectives about competition and competence reveals much about the social order of justice in a virtual world. <br>--David L. Altheide, Regents' Professor, Arizona State University


A tour de force that will redefine how social scientists look at computer mediated interaction in general, and especially the logics and perspectives of gamers in particular. This is an amazing study of the merging of the social and the social virtual worlds, joined through media formats. This work will challenge the entertainment logic, formats, and values that constitute standard game platforms that undergird much of the industry. His analysis of how the virtual world reflects and amends everyday life perspectives about competition and competence reveals much about the social order of justice in a virtual world. --David L. Altheide, Regents' Professor, Arizona State University


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