Video Game Optimization

Author:   Eric Preisz ,  Ben Garney
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781598634358


Pages:   304
Publication Date:   02 March 2010
Format:   Paperback
Availability:   Awaiting stock   Availability explained


Our Price $105.57 Quantity:  
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Video Game Optimization


Overview

'Video Game Optimization' describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then providing detailed solutions and examples to solving this limitation. All the examples covered in the book can be applied to a variety of game types and coverage of how to optimize system memory, CPU processing, graphics, and shaders is included.

Full Product Details

Author:   Eric Preisz ,  Ben Garney
Publisher:   Cengage Learning, Inc
Imprint:   Delmar Cengage Learning
Edition:   New edition
Dimensions:   Width: 18.70cm , Height: 2.10cm , Length: 23.10cm
Weight:   0.736kg
ISBN:  

9781598634358


ISBN 10:   1598634356
Pages:   304
Publication Date:   02 March 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

Table of Contents

Reviews

Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Optimizing System Memory. Chapter 6: Optimizing CPU Processing. Chapter 7: Optimizing CPUs using Multi-threading. Chapter 8: Optimizing Graphics CPU Problems. Chapter 9: Optimizing Graphics GPU Problems. Chapter 10: Optimizing Shaders. Chapter 11: Conclusions.


Author Information

Ben Garney works at PushButton Labs, where he is the lead developer on the PushButton Engine, an open source Flash game framework. Before he got into Flash game development, Ben spent five years at GarageGames, working on Torque engine technology. During that time, he helped ship several games, most notably Marble Blast Ultra on the XBox 360. Eric Preisz is the course director for optimization at Full Sail Real World Education's game design bachelor's program. His practical experience began while optimizing video games and simulation software. Eric is the founder of C2C Simulation, a company that provides visual application development for the modeling, simulation, and training community as well as the location based entertainment industry. His experience involves work with NASA, Army, Department of Homeland Security and other government agencies.

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Latest Reading Guide

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