Video Game Design Composition: Software Design Guide

Author:   D Michael Ploor
Publisher:   Goodheart-Wilcox Publisher
Edition:   First Edition, Software Design Guide ed.
ISBN:  

9781605257716


Pages:   400
Publication Date:   27 December 2013
Format:   Paperback
Availability:   Available To Order   Availability explained
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Video Game Design Composition: Software Design Guide


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Overview

The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project. Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. Includes game Engine Software.

Full Product Details

Author:   D Michael Ploor
Publisher:   Goodheart-Wilcox Publisher
Imprint:   Goodheart-Wilcox Publisher
Edition:   First Edition, Software Design Guide ed.
Dimensions:   Width: 21.60cm , Height: 2.50cm , Length: 27.90cm
Weight:   0.962kg
ISBN:  

9781605257716


ISBN 10:   1605257710
Pages:   400
Publication Date:   27 December 2013
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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D. Michael Ploor is the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education (6-12) and Education Media Specialist (K-12). He is currently employed by the School District of Hillsborough County in Tampa, Florida, where he has been teaching video game design at the high school and middle school levels since 2001. Mr. Ploor developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL). He continues to work closely with many game design studios, producers, and software developers to align educational objectives to workplace-ready skills. In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote STEM education and video game design curriculum for the high school and middle school levels.

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