Video Game Characters and Transmedia Storytelling: The Dynamic Game Character

Author:   Joleen Blom
Publisher:   Amsterdam University Press
ISBN:  

9789463722957


Pages:   208
Publication Date:   30 October 2023
Format:   Hardback
Availability:   In Print   Availability explained
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Video Game Characters and Transmedia Storytelling: The Dynamic Game Character


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Overview

Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

Full Product Details

Author:   Joleen Blom
Publisher:   Amsterdam University Press
Imprint:   Amsterdam University Press
ISBN:  

9789463722957


ISBN 10:   9463722955
Pages:   208
Publication Date:   30 October 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

A brief note Japanese names and words Chapter 1: Introducing the dynamic game character Chapter 2: Characters in contemporary media Chapter 3: How the dynamic game character develops Chapter 4: Strategies to control a character’s transtextual identities Chapter 5: Parasocial relationships with non-playable characters Chapter 6: The construction of transmedia game characters Chapter 7: The future of dynamic game characters Glossary A brief typology on characters Complete bibliography Index .

Reviews

''This dive into video game characters explores transmedia characters and their place in, and influence on, culture. [...] Throughout, the book contrasts character creation and consumption across Eurocentric and Japanese cultures, commenting on their interplay. This work, licensed under Creative Commons License CC BY-NC-ND, adds value to studies of Japan, video games, transmedia, and fandom, extending the work of scholars such as Henry Jenkins. The result is a text that can be of value for upper-level researchers.'' - K. Shotick, Choice ,Vol. 62 No. 1, September, 2024


Author Information

Joleen Blom is a university lecturer at the Centre of Excellence in Game Culture Studies at the Tampere University Game Research Lab. She is the author of Video Game Characters and Transmedia Storytelling published at the Amsterdam University Press. For more, see joleenblom.com

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