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OverviewFull Product DetailsAuthor: Joleen BlomPublisher: Taylor & Francis Ltd Imprint: Routledge ISBN: 9781041190219ISBN 10: 1041190212 Pages: 208 Publication Date: 01 December 2025 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Temporarily unavailable The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsA brief note Japanese names and words, Chapter 1: Introducing the dynamic game character, Chapter 2: Characters in contemporary media, Chapter 3: How the dynamic game character develops, Chapter 4: Strategies to control a character's transtextual identities, Chapter 5: Parasocial relationships with non-playable characters, Chapter 6: The construction of transmedia game characters, Chapter 7: The future of dynamic game characters, Glossary A brief typology on characters, Complete bibliography, Index .ReviewsAuthor InformationJoleen Blom is a university lecturer at the Centre of Excellence in Game Culture Studies at the Tampere University Game Research Lab. She is the author of Video Game Characters and Transmedia Storytelling published at the Amsterdam University Press. For more, see joleenblom.com Tab Content 6Author Website:Countries AvailableAll regions |
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