Video Game Audio: A History, 1972-2020

Author:   Christopher Hopkins
Publisher:   McFarland & Co Inc
ISBN:  

9781476674353


Pages:   255
Publication Date:   31 August 2022
Recommended Age:   From 18 years
Format:   Paperback
Availability:   Available To Order   Availability explained
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Video Game Audio: A History, 1972-2020


Overview

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Full Product Details

Author:   Christopher Hopkins
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 17.80cm , Height: 1.30cm , Length: 25.40cm
Weight:   0.472kg
ISBN:  

9781476674353


ISBN 10:   1476674353
Pages:   255
Publication Date:   31 August 2022
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Preface Introduction Chapter 1. An Exploration of Major Achievements in Video Game Audio Hardware and Software Chapter 2. The Timeline of Video Game Audio History (Hardware, Software, and Events) Chapter 3. The Expanded Universe of Video Game Audio Appendix: Commercial Video Game Music Soundtracks Glossary of Terms Bibliography Index

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Author Information

Christopher Hopkins taught high school and university courses in music and game development at SUNY Suffolk, Long Island University, Farmingdale State College, and Five Towns College. He developed the first university courses in video game music for Long Island University and Five Towns College. The independent game festivals IndieCade East, New Jersey Arcade, and Playcrafting NYC Summer Expo featured his original mobile games. He lives in West Islip, New York.

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