Vampires in Interactive Media: Playing Dead

Author:   Matthew Thompson (Lecturer in Communication, University of Southern Queensland)
Publisher:   Edinburgh University Press
ISBN:  

9781399529105


Pages:   232
Publication Date:   31 January 2026
Format:   Hardback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Vampires in Interactive Media: Playing Dead


Overview

The figure of the vampire is amongst the most ubiquitous in popular culture, with little sign of it slowing down in film, television or books. However, one overlooked element of the vampire's cultural impact is how the vampire is implemented into interactive texts-such as video games and board games. This book will show that not only is there a plethora of interactive texts that utilise the tropes of the vampire as an enemy for the player to face but also ones that create a vampiric avatar for the players to utilise. This book will show how no other gothic or horror-orientated figure can surpass the vampire for cultural weight and utility within the interactive space, nor can any of these figures be reconstructed so readily the ways games do with the vampire.

Full Product Details

Author:   Matthew Thompson (Lecturer in Communication, University of Southern Queensland)
Publisher:   Edinburgh University Press
Imprint:   Edinburgh University Press
ISBN:  

9781399529105


ISBN 10:   1399529102
Pages:   232
Publication Date:   31 January 2026
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Author Information

Matthew Thompson is a cultural historian academic who has worked at both Griffith University and the University of Southern Queensland. His PhD focused on reconstructions of Jack the Ripper and how they inform serial killer and Victorian narratives. His academic articles and book chapters have included topics such as Marvel’s Jessica Jones; Dr Jekyll and Mr Hyde; museum ethics in Jack the Ripper exhibits; and zombies in games.

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