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OverviewThe figure of the vampire is amongst the most ubiquitous in popular culture, with little sign of it slowing down in film, television or books. However, one overlooked element of the vampire's cultural impact is how the vampire is implemented into interactive texts-such as video games and board games. This book will show that not only is there a plethora of interactive texts that utilise the tropes of the vampire as an enemy for the player to face but also ones that create a vampiric avatar for the players to utilise. This book will show how no other gothic or horror-orientated figure can surpass the vampire for cultural weight and utility within the interactive space, nor can any of these figures be reconstructed so readily the ways games do with the vampire. Full Product DetailsAuthor: Matthew Thompson (Lecturer in Communication, University of Southern Queensland)Publisher: Edinburgh University Press Imprint: Edinburgh University Press ISBN: 9781399529105ISBN 10: 1399529102 Pages: 232 Publication Date: 31 January 2026 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Forthcoming Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviewsAuthor InformationMatthew Thompson is a cultural historian academic who has worked at both Griffith University and the University of Southern Queensland. His PhD focused on reconstructions of Jack the Ripper and how they inform serial killer and Victorian narratives. His academic articles and book chapters have included topics such as Marvel’s Jessica Jones; Dr Jekyll and Mr Hyde; museum ethics in Jack the Ripper exhibits; and zombies in games. Tab Content 6Author Website:Countries AvailableAll regions |
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