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OverviewIn the 1960s, electrical engineer and computer scientist Ivan Sutherland's work at the University of Utah resulted in a head-mounted 3D computer display. It was one of the earliest virtual reality-associated technologies. The tech has since progressed to offer everything from headsets to smart glasses to fully immersive virtual reality experiences, all of which aid engineers in efficiently modeling prototypes, streamlining design technology, and approaching other initiatives with increased ease and capability. Readers will learn about the history of virtual and augmented reality in engineering, related career paths, and the development and expansion of practical applications in recent years. Full Product DetailsAuthor: Sara ChuirazziPublisher: Cavendish Square Publishing Imprint: Cavendish Square Publishing Dimensions: Width: 14.50cm , Height: 0.50cm , Length: 22.40cm Weight: 0.113kg ISBN: 9781502645630ISBN 10: 1502645637 Pages: 80 Publication Date: 30 July 2019 Recommended Age: From 8 to 12 years Audience: Children/juvenile , Children / Juvenile Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsMidwest Book Review -- With Using VR in Engineering, young readers will learn about the history of virtual and augmented reality in engineering, related career paths, and the development and expansion of practical applications in recent years. Using VR in Engineering is unreservedly recommended for elementary school, middle school, and community library technology collections. Author InformationTab Content 6Author Website:Countries AvailableAll regions |