Using UML: Software Engineering with Objects and Components (Updated Edition)

Author:   Perdita Stevens ,  Rob Pooley
Publisher:   Pearson Education (US)
Edition:   Revised edition
ISBN:  

9780201648607


Pages:   280
Publication Date:   04 October 1999
Replaced By:   9780321269676
Format:   Paperback
Availability:   Out of stock   Availability explained


Our Price $160.51 Quantity:  
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Using UML: Software Engineering with Objects and Components (Updated Edition)


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Overview

Updated for UML 1.3, this book is an introduction to the Unified Modeling Language for students learning about object- and component-based software design and development. The goal of the book is to encourage a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing students with a practical understanding of good practice in software design and development. The authors present a broad view of the subject area, enabling students to see for themselves how different practices may be appropriate for different situations.*Updated for UML 1.3*UML features explained using examples drawn from case studies*Web site has source code for cases and pointers for additional research and instructor's material*Boxed sections cover important issues such as Design by Contract, the Law of Demeter, and persistance

Full Product Details

Author:   Perdita Stevens ,  Rob Pooley
Publisher:   Pearson Education (US)
Imprint:   Addison Wesley
Edition:   Revised edition
Dimensions:   Width: 17.00cm , Height: 1.50cm , Length: 23.40cm
Weight:   0.466kg
ISBN:  

9780201648607


ISBN 10:   0201648601
Pages:   280
Publication Date:   04 October 1999
Audience:   Professional and scholarly ,  Professional & Vocational
Replaced By:   9780321269676
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Out of stock   Availability explained

Table of Contents

PART I Conceptial Background 1. Software engineering with components 2. Object concepts 3. Introductory case study 4. The development process PART II The Unified Modeling Language 5. Essentials of class models 6. More on class models 7. Essentials of use case models 8. More on use case models 9. Essentials of interaction diagrams 10. More on Interaction diagrams 11. Essentials of state and activity diagrams 12. More on state and activity diagrams 13. Implementation diagrams 14. Packages, subsystems, models PART III Case Studies 15. CS4 administration 16. Board games 17. Discreet event simulation PART IV Towards Practice 18. Reuse 19. Product quality 20. Process quality

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