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OverviewFull Product DetailsAuthor: Harold F. O'Neil, Jr. (University of Southern California, US) , Eva L. Baker (CRESST, US) , Ray S. Perez (Office of Naval Research, US) , Stephen E. Watson (Independent Consultant, US)Publisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.480kg ISBN: 9780367243821ISBN 10: 0367243822 Pages: 228 Publication Date: 18 May 2021 Audience: College/higher education , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsEditors’ Preface; Part I: Cognitive Metrics; 1. Video Games and Higher Cognition; 2. Teaching and Assessing Young Gamers’ Engineering Problem Solving Using Interactive Simulation Games; 3. Adaptation Evidence From a Digital Physics Game; Part II: Affective Metrics; 4. Metrics of Motivation in Simulations or Game Environments; 5. Metrics for Engagement in Games and Simulations for Learning; 6. Measuring and Increasing Self-Efficacy in a Game; 7. Measuring and Increasing Interest in a Game; 8. Metrics for Assessment in the Navy Life GameReviewsAuthor InformationHarold F. O’Neil is Professor of Educational Psychology and Technology in the Rossier School of Education, University of Southern California, US. Eva L. Baker is a Distinguished Professor at UCLA and founding Director of CRESST, US. Ray S. Perez is Program Officer of the Cognitive Science of Learning Program, Office of Naval Research, US. Stephen E. Watson is Chief Inventor, Affinity Associates LLC, US. Tab Content 6Author Website:Countries AvailableAll regions |