User Interface Programming for Games

Author:   Jason Gregory ,  Luis Sempe
Publisher:   Sempe Media
ISBN:  

9780992149109


Pages:   374
Publication Date:   23 October 2014
Format:   Paperback
Availability:   Available To Order   Availability explained
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User Interface Programming for Games


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Overview

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind.As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe. User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface programmers ultimately venture in the development cycle of a game. The best tool programmers can have at their disposal is a solid understanding of the mathematics and graphics programming concepts that are the foundation under any user interface system, this book explains it in a way that is relevant to user interface and game programmers alike.

Full Product Details

Author:   Jason Gregory ,  Luis Sempe
Publisher:   Sempe Media
Imprint:   Sempe Media
Dimensions:   Width: 15.20cm , Height: 2.00cm , Length: 22.90cm
Weight:   0.499kg
ISBN:  

9780992149109


ISBN 10:   099214910
Pages:   374
Publication Date:   23 October 2014
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Author Information

Luis Sempé has had the privilege of developing AAA games professionally for the past ten years, his passion for game development has driven him to develop expertise in multiple disciplines. During his career he has developed systems and features in graphics, gameplay, user interfaces, video, localization, game engine and tools development. User interface development has been a staple of his programming career, designing and implementing UI systems for Medal of Honor: Pacific Assault, Army of Two and the critically acclaimed Deus Ex Human Revolution. In the June/July 2010 issue of Game Developer Magazine he shared his design for the technology that drives the conversation system and game character interactions in Deus Ex Human Revolution. When he is not developing games professionally, he often finds himself developing games as a hobby and participating in the independent gaming communities.

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