User-Centric Studies in Game Translation and Accessibility

Author:   Mikołaj Deckert ,  Krzysztof W. Hejduk
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032628707


Pages:   188
Publication Date:   22 May 2026
Format:   Paperback
Availability:   Not yet available   Availability explained
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User-Centric Studies in Game Translation and Accessibility


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Full Product Details

Author:   Mikołaj Deckert ,  Krzysztof W. Hejduk
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
ISBN:  

9781032628707


ISBN 10:   1032628707
Pages:   188
Publication Date:   22 May 2026
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Contents List of Contributors 01. Introduction: A call for user-centric game translation and accessibility studies Mikołaj Deckert & Krzysztof Hejduk Part 1: Prospects and challenges 02. The problems with the current taxonomies and definitions used in games studies and possible solutions: terminological unravelling for use in quantitative research on games, gamers and players. Ugo Ellefsen & Valérie Florentin 03. Exploring research avenues in user-centric studies for minority languages Itziar Zorrakin-Goikoetxea 04. Eye Tracking in Video Game Localization Player-centric Studies Dominik Kudła 05. Accessibility as Game Culturalisation Paul Cairns, Christopher Power & Jen Beeston Part 2: User-centric studies 06. Unveiling Nuances of Streaming Localized Video Games: The Case of Iranian Gameplay Streams Saeed Ameri 07. Arabic Mobile Game Localizations: Gamer Profiles, Preferences, and Implications for an Immersive Gaming Experience Mohammed Al-Batineh 08. Persons with Visual Disabilities Play Too: Gaming Habits and Preferences María Eugenia Larreina-Morales & Carme Mangiron 09. Assessing personality traits and localisation testing skills through game-based decision-making and error detection José Ramón Calvo-Ferrer Index

Reviews

“A must-read intercontinental volume that confidently establishes user-centric research within Audiovisual Translation Studies by articulating investigations from a global array of locales and player constituencies. This book is a fundamental contribution to TS that benefits Academic Research and Professional Practice showing the way ahead.” Dr. Miguel Ángel Bernal-Merino, Lecturer ULPGC and Independent Consultant “Addressing the methodological and conceptual aspects related to the user-centric study of video games localization, this edited volume can serve as a useful resource for scholars in game user research, translation, and localization, and provide them with a foundation for discussions on audience engagement and cross-cultural adaptation in interactive multimedia entertainment.” Prof. Masood Khoshsaligheh, Ferdowsi University of Mashhad, Iran ""User-Centric Studies in Game Translation and Accessibility is a must-read for anyone in the gaming industry. This innovative collection provides new insights into methodology and localisation, highlighting how audiovisual translation (AVT) and media accessibility (MA) decisions shape the gaming experience. It's essential for advancing inclusive, user-centric research."" Dr. Xiaochun Zhang, University College London


Author Information

Mikołaj Deckert is an Associate Professor at the Institute of English Studies, University of Lodz, Poland. Krzysztof W. Hejduk is a PhD candidate at the Doctoral School of Humanities, University of Lodz, Poland.

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