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OverviewBuild, Optimize, and Ship Production-Grade Games Unreal Engine 5.7 isn't just a game engine. It's a production platform. But knowing the tools isn't the same as knowing how to ship. Unreal Engine 5.7 in Action is a complete, developer-focused guide that takes you from foundational engine setup to building, optimizing, packaging, and maintaining a real production-ready game. This is not a beginner ""click here"" walkthrough. It is a hands-on, code-driven deep dive into how professional Unreal projects are structured, scaled, and shipped. If you want to move beyond tutorials and start thinking like a production Unreal developer, this book was written for you. What You'll Build and Master You'll begin with a clean, professional Unreal 5.7 setup and progressively construct a fully playable game while learning how modern production systems actually work: Architect gameplay systems using Blueprint and C++ together Build scalable character, movement, and camera systems Design modular UI with UMG and CommonUI Implement AI with Behavior Trees and perception systems Create physics-driven interactions and animation state systems Build stunning visuals using Nanite and Lumen Develop multiplayer foundations with replication and authority Profile CPU, GPU, memory, and asset performance Establish performance budgets that prevent late-stage disasters Create desktop build pipelines and manage platform differences Automate builds for production teams Package, distribute, log, patch, and maintain live games This book doesn't stop at ""it works in the editor."" It teaches you how to ship. Why This Book Is Different Most Unreal books teach features. This book teaches production thinking. Every chapter builds toward a core goal: turning Unreal Engine 5.7 into a professional-grade development environment capable of delivering stable, scalable games across platforms. You won't just learn how to use Nanite, enable Lumen, or replicate an Actor. You'll learn where systems belong architecturally, how to avoid Blueprint spaghetti, how to design event-driven gameplay, how to manage memory and asset pressure, how to structure platform builds, and how to maintain a production game post-launch. This is the difference between experimenting and engineering. Who This Book Is For This book is ideal for: Intermediate Unreal developers ready to level up C++ developers entering Unreal production Blueprint-heavy users who want architectural clarity Indie developers preparing to ship Technical designers moving toward full-stack Unreal development Teams that need production discipline If you want to build games that scale, perform, and ship cleanly, this is your roadmap. Inside You'll Discover Production-grade Blueprint architecture patterns Real-world C++ gameplay systems Performance profiling and optimization strategies Asset and memory management discipline Cross-platform build strategy Crash handling, logging, and post-launch workflows Long-term maintenance strategies for live games Everything is structured, practical, and implementation-focused. No fluff. No filler. No vague theory. Build Like a Studio. Ship Like a Professional. Unreal Engine 5.7 gives you world-class tools. This book shows you how to use them like a production developer. If you're ready to move beyond prototypes and start building games that are designed to ship, maintain, and scale, Unreal Engine 5.7 in Action is your next step. Full Product DetailsAuthor: Hirosh ReevesPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 1.40cm , Length: 25.40cm Weight: 0.454kg ISBN: 9798248871827Pages: 258 Publication Date: 18 February 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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