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OverviewUnreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualisation industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualisation professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualisation content–all with realistic, carefully documented, step-by-step sample projects. Shannnon answers the questions most often asked about UE4 visualisation, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualisation professionals in architecture, engineering, or science–not gaming. Understand UE4’s components and development environment Master UE4’s pipeline from source data to delivered application Recognise and adapt to the differences between UE4 and traditional visualisation and rendering techniques Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualisation data Develop bright, warm lighting for architectural visualisations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision Full Product DetailsAuthor: Tom ShannonPublisher: Pearson Education (US) Imprint: Addison Wesley Dimensions: Width: 17.50cm , Height: 1.40cm , Length: 23.00cm Weight: 0.485kg ISBN: 9780134680705ISBN 10: 0134680707 Pages: 384 Publication Date: 31 August 2017 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsChapter 1 Getting Started with Unreal Engine 4 Chapter 2 Working with UE4 Chapter 3 Content Pipeline Chapter 4 Lighting and Rendering Chapter 5 Materials Chapter 6 Blueprints Chapter 7 Setting Up the Project Chapter 8 Populating the World Chapter 9 Making it Interactive with Blueprints Chapter 10 Packaging and Distribution Chapter 11 Project Setup Chapter 12 Data Pipeline Chapter 13 Populating the Scene Chapter 14 Architectural Lighting Chapter 15 Architectural Materials Chapter 16 Creating Cinematics with Sequencer Chapter 17 Preparing the Level for Interactivity Chapter 18 Intermediate Blueprints: UMG Interaction Chapter 19 Advanced Blueprints: Material Switcher Chapter 20 Final ThoughtsReviewsAuthor InformationTom Shannon is a UE4 expert/addict and technical artist with more than a decade of professional experience developing video games and visualizations using Unreal Engine. He is passionate about gaming and game technology as well as visualization and its importance and impact on the real world. He spends his days balancing between building the world alongside architects, engineers, and designers, and then destroying it with giant robots alongside programmers, animators, and effects artists. Tom lives in Colorado with his beautiful and inspiring wife Serine and his amazing and humbling kids Emma and Dexter. You can find his website at www.TomShannon3D.com. Tab Content 6Author Website:Countries AvailableAll regions |