Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Author:   Sloan Kelly ,  Khagendra Kumar
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484273579


Pages:   266
Publication Date:   14 November 2021
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $171.57 Quantity:  
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Unity Networking Fundamentals: Creating Multiplayer Games with Unity


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Overview

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons ofthese protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games

Full Product Details

Author:   Sloan Kelly ,  Khagendra Kumar
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.450kg
ISBN:  

9781484273579


ISBN 10:   1484273575
Pages:   266
Publication Date:   14 November 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1: Networking ConceptsChapter 2: SerializationChapter 3: Restful APIsChapter 4: TCP connectionsChapter 5: Networking IssuesChapter 6: Develop Maze ShooterChapter 7: LAN NetworkingChapter 8: Servers

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Author Information

Sloan Kelly has worked in the games industry for more than 13 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.Khagendra Kumar has worked with a number of educational institutions and game studios for training and solutions. He lives in Bihar, India and spends most of his time working with game AI. He can be reached via Linkedin at /itskhagendra and Instagram @Khagendra_Developer.

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