Unity C# Scripting for Maximum FPS & Low GC for Game Developers: Apply proven Profiling and Memory-Management Techniques for Seamless Gameplay

Author:   Morgan Higgins
Publisher:   Independently Published
ISBN:  

9798292321842


Pages:   160
Publication Date:   13 July 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Unity C# Scripting for Maximum FPS & Low GC for Game Developers: Apply proven Profiling and Memory-Management Techniques for Seamless Gameplay


Overview

Unity C# Scripting for Maximum FPS & Low GC for Game Developers: Apply proven Profiling and Memory-Management Techniques for Seamless GameplayTired of watching your frame rate plummet under heavy load? Struggling with unexpected garbage-collector hitches mid-game? Unity C# Scripting for Maximum FPS & Low GC for Game Developers delivers the hands-on strategies you need to keep your projects running at peak performance. What this book does Explore a proven, step-by-step workflow that transforms your Unity C# code into a high-throughput, low-overhead powerhouse. From configuring the Unity Profiler to automating performance tests in your CI/CD pipeline, you'll learn how to: Pinpoint CPU and GPU bottlenecks with precision Eliminate per-frame garbage-collector stalls using object pools, native containers, and zero-GC update loops Harness the Job System and Burst Compiler to spread work across all available cores Scale to thousands of entities with DOTS/ECS's cache-friendly architecture Collapse draw calls via static/dynamic batching, GPU instancing, and SRP Batcher Stream assets smoothly with Addressables, reference counting, and batched loads Integrate automated performance and regression testing to catch issues before they ship Your takeaways By the end of this book, you will be able to: Diagnose and fix the most common performance pitfalls in Unity projects Implement memory-management patterns that drive managed allocations to zero in hot code paths Write C# jobs that execute in parallel and compile to SIMD-optimized native code Structure large-scale simulations with ECS for predictable, low-variance frame times Optimize rendering pipelines to minimize draw-call overhead on both desktop and mobile Automate performance checks in your build pipeline for continuous quality assurance Ready to elevate your game's responsiveness and stability? Get Unity C# Scripting for Maximum FPS & Low GC for Game Developers today and start applying these industry-standard profiling and memory-management techniques for truly seamless gameplay.

Full Product Details

Author:   Morgan Higgins
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 0.90cm , Length: 25.40cm
Weight:   0.290kg
ISBN:  

9798292321842


Pages:   160
Publication Date:   13 July 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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