Unity 6 XR Development Handbook: Design, Optimize, and Ship VisionOS and Quest-Ready Immersive Experiences

Author:   Morgan Higgins
Publisher:   Independently Published
ISBN:  

9798248448968


Pages:   186
Publication Date:   15 February 2026
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $71.28 Quantity:  
Add to Cart

Share |

Unity 6 XR Development Handbook: Design, Optimize, and Ship VisionOS and Quest-Ready Immersive Experiences


Overview

Unity 6 XR Development Handbook: Design, Optimize, and Ship VisionOS and Quest-Ready Immersive Experiences Are you struggling to turn Unity XR prototypes into polished, store-ready experiences for Apple Vision Pro and Meta Quest? Performance drops, platform fragmentation, input inconsistencies, and failed submissions can stall even experienced developers. Shipping immersive apps today demands more than basic XR knowledge. It requires production-grade workflows built for Unity 6, visionOS, and Quest hardware. Unity 6 XR Development Handbook is your practical blueprint for designing, optimizing, and shipping high-performance immersive applications across Apple Vision Pro and Meta Quest. Built for XR developers, game engineers, and technical creators, this guide walks through modern Unity 6 XR architecture, OpenXR integration, spatial interaction design, performance tuning, and cross-platform deployment strategies. You'll learn how to: Build scalable XR foundations using Unity 6 and OpenXR Implement spatial UI, hand tracking, and mixed reality interactions Optimize rendering, lighting, and frame timing for Quest and visionOS Manage memory, batching, and asset pipelines for stable performance Configure builds and pass Apple Vision Pro and Meta Quest store requirements Structure XR projects for maintainability and long-term updates Curious how to balance visual fidelity with 90+ FPS performance? Wondering how to design spatial UX that feels native on both VisionOS and Quest? This handbook answers those questions with clear, production-focused guidance and real-world engineering practices. If you're ready to ship immersive experiences that run smoothly, pass certification, and stand out in the XR marketplace, this is the resource you need. Build smarter. Optimize faster. Ship confidently.

Full Product Details

Author:   Morgan Higgins
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.00cm , Length: 25.40cm
Weight:   0.334kg
ISBN:  

9798248448968


Pages:   186
Publication Date:   15 February 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

RGFEB26

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List