Unity 6 Multiplayer Projects for Game Developers: Create Online Games with Netcode for GameObjects, Server Authority, Lag Compensation, and Matchmaking Systems

Author:   Gildon M Miles
Publisher:   Independently Published
ISBN:  

9798296754738


Pages:   230
Publication Date:   05 August 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Unity 6 Multiplayer Projects for Game Developers: Create Online Games with Netcode for GameObjects, Server Authority, Lag Compensation, and Matchmaking Systems


Overview

Unlock the world of multiplayer game development with Unity 6 and bring your online game ideas to life! Unity 6 Multiplayer Projects for Game Developers is your ultimate, step-by-step guide to building modern multiplayer games using C#, Netcode for GameObjects (NGO), Unity Transport, and Unity Gaming Services. Whether you dream of creating real-time PvP battles, co-op adventures, or cross-platform matchmaking systems, this book shows you how to do it from the ground up-fast, efficiently, and with production-ready results. Designed for beginners and aspiring game developers, this hands-on guide simplifies multiplayer networking concepts like server authority, client prediction, lag compensation, matchmaking, and lobby systems, all while guiding you through real Unity 6 projects. Each chapter builds your skills with clear explanations, complete working code, and practical exercises, so you gain confidence to deploy your own online games to PC, mobile, and WebGL. Inside this book, you will: Learn modern multiplayer design patterns and how to avoid common pitfalls. Implement server-authoritative logic for secure and cheat-resistant gameplay. Master Netcode for GameObjects to synchronize players, physics, and game states. Build lobbies, matchmaking, and Relay-based connections for smooth online sessions. Optimize lag compensation, snapshot updates, and bandwidth usage for real-world play. Prepare your projects for cross-platform deployment on Steam, itch.io, Android, iOS, and WebGL. Written by Gildon M. Miles, a dedicated game development instructor and author of successful Unity and C# project-based guides, this book combines industry insights with hands-on experience. Gildon's teaching style ensures that readers not only learn how to code but also understand real-world multiplayer workflows, making this book a trusted resource for anyone looking to launch their first online game. With the rise of online and live-service games, studios and indie developers alike are racing to create multiplayer experiences that connect players worldwide. By mastering Unity 6 multiplayer development today, you position yourself ahead of the curve in one of the most in-demand areas of modern game design. If you want to create professional-quality online games, level up your Unity skills, and publish projects players can enjoy together, this book is your all-in-one roadmap. Bring your ideas online-start building Unity 6 multiplayer games today!

Full Product Details

Author:   Gildon M Miles
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.20cm , Length: 25.40cm
Weight:   0.404kg
ISBN:  

9798296754738


Pages:   230
Publication Date:   05 August 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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