Unity 6 Game Development with C# Scripting: Leverage C# scripting in Unity to create immersive games and VR experiences

Author:   Lem Apperson ,  Jonathan Weinberger
Publisher:   Packt Publishing Limited
ISBN:  

9781835880401


Pages:   488
Publication Date:   14 February 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Unity 6 Game Development with C# Scripting: Leverage C# scripting in Unity to create immersive games and VR experiences


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Full Product Details

Author:   Lem Apperson ,  Jonathan Weinberger
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
ISBN:  

9781835880401


ISBN 10:   1835880401
Pages:   488
Publication Date:   14 February 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Getting Started with Unity and C# – Game Objects and Components Creating Your First Unity Project – Mastering Scenes and Assets C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques Exploring Unity's Scripting Anatomy Mastering Unity's API – Physics, Collisions, and Environment Interaction Techniques Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic Designing Interactive UI Elements – Menus and Player Interactions in Unity Mastering Physics and Animation in Unity Game Development Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing Implementing Artificial Intelligence in Unity Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay Optimizing Game Performance in Unity – Profiling and Analysis Techniques Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences Cross-Platform Game Development in Unity – Mobile, Desktop, and Console Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building Addendum

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Author Information

Lem Apperson is a seasoned game developer with extensive experience in Unity and C# programming. Having studied at Old Dominion University, College of William and Mary, and the University of Phoenix – Silicon Valley, Lem has honed his skills across a variety of educational settings. He has worked on a wide range of projects, from indie games to large-scale productions, and has written numerous articles and tutorials to help aspiring developers enhance their skills. Lem's passion for teaching and sharing knowledge is evident in his contributions to the game development community.

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