Unity 6 Game Development with C# for Beginners: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project

Author:   Edward E Davis
Publisher:   Independently Published
ISBN:  

9798242943940


Pages:   238
Publication Date:   07 January 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $60.72 Quantity:  
Add to Cart

Share |

Unity 6 Game Development with C# for Beginners: A Complete Step-by-Step Guide to Building 2D and 3D Games, Learning Scripting, and Publishing Your First Project


Overview

Unity 6 + C# is the fastest path from ""I have an idea"" to a playable, shippable game. Unity's component-based workflow (Scenes → GameObjects → Components → Scripts) lets you build real 2D and 3D gameplay without fighting the engine while C# gives you the control to create movement, collisions, scoring, UI, and game flow that actually feels polished. This guide is built like working developers learn: clear mental models first, then hands-on implementation no ""paste this code and hope."" You'll follow modern Unity practices: clean project organization, prefabs, debugging habits, and a practical understanding of the game loop and MonoBehaviour lifecycle (Start/Update/FixedUpdate) so you know why your code runs and how to fix it when it doesn't. You'll go from overwhelmed-by-the-editor to confidently building complete projects: first a finished 2D game (movement, collisions, hazards, scoring, game-over/restart, plus animation and sound), then a finished 3D game (3D movement, camera, goals/collectibles, simple enemies/hazards). Finally, you'll create a shareable build you can run outside the Unity Editor and send to others so you end with proof, not theory. What's Inside Scenes, GameObjects, Components & scripts so Unity stops feeling random and starts feeling logical. Unity 6 Game Development with C Rigidbody2D + colliders, obstacles, hazards, win/lose states, restart logic build a complete 2D gameplay loop. UI Canvas, score display, collectibles, level progression make your prototype feel like a real game. 3D worlds, Character Controllers/physics, follow cameras, lighting & materials, post-processing step into immersive 3D confidently. Menus, pause/game over screens, scene management, PlayerPrefs save/load turn ""a level"" into ""a product."" Build settings + publishing: PC/Mac builds, intro to mobile and WebGL builds, screenshots/icons-ship your first project the right way. Troubleshooting & debugging read Unity/C# errors without panic and keep moving. This is for you if you're a beginner Unity developer, a C# first-timer, or a self-taught creator tired of bouncing between tutorials that ""work"" but don't stick. If the Unity editor felt like a cockpit, if scripting felt mysterious, or if you want a portfolio-worthy first game you can actually share this was written for your exact moment. You won't spend months collecting disconnected tips. You'll build in focused, step-by-step milestones small scripts that immediately produce visible results until two complete games and a playable build are simply the natural outcome of finishing the chapters. If you're ready to stop ""trying Unity"" and start shipping games, grab Unity 6 Game Development with C# for Beginners now. Open Unity, follow the path, and finish with something you can run, share, and proudly point to your first real step into indie game development, Unity 6 C# scripting, and a game dev portfolio that proves you can build.

Full Product Details

Author:   Edward E Davis
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.30cm , Length: 25.40cm
Weight:   0.417kg
ISBN:  

9798242943940


Pages:   238
Publication Date:   07 January 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

RGFEB26

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List