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Overview"In this book, the first in the series called ""Unity from Proficiency to Mastery"", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to: Navigate the scene (e.g., using a random or set path). Sense the world around them (e.g, hear, smell, or see). Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low). React to the players' moves (e.g., set an ambush, follow and attack the player, or flee). Along the way you will also learn other useful skills and concepts such as: Finite-State Machines in Unity, Animator Controllers, 3D character animation, Navigation costs and areas State Behaviors, Group movement, Melee combat, and much more... The main idea behind this book is to help you to apply common AI techniques with Unity and C# to make your game more challenging and fun to play." Full Product DetailsAuthor: Patrick Felicia (Waterford Institute of Technology, Ireland)Publisher: Createspace Independent Publishing Platform Imprint: Createspace Independent Publishing Platform Volume: 1 Dimensions: Width: 21.60cm , Height: 1.70cm , Length: 27.90cm Weight: 0.848kg ISBN: 9781548877712ISBN 10: 1548877719 Pages: 262 Publication Date: 13 July 2017 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |