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OverviewFull Product DetailsAuthor: Alan ThornPublisher: Taylor & Francis Ltd Imprint: Routledge Dimensions: Width: 18.90cm , Height: 1.80cm , Length: 24.60cm Weight: 0.793kg ISBN: 9780415823838ISBN 10: 0415823838 Pages: 312 Publication Date: 20 November 2013 Audience: Professional and scholarly , Professional and scholarly , Professional & Vocational , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1: Getting Started with Unity Chapter 2: Assets and Asset Management Chapter 3: Scenes, Assets and GameObjects Chapter 4: Terrain and Audio Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken Chapter 6: Particle Systems and Shuriken Chapter 7: Scripting with C# Chapter 8: GUIs and Scripting Chapter 9: Debugging and Post Processing Chapter 10: Navigation and Path-Finding Chapter 11: Animation and Mecanim Chapter 12: Tips and TricksReviewsAuthor InformationAlan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK. Tab Content 6Author Website:Countries AvailableAll regions |