Unity 2018 Shaders and Effects Cookbook

Author:   John P. Doran ,  Alan Zucconi
Publisher:   Packt Publishing Limited
Edition:   3rd Revised edition
ISBN:  

9781788396233


Pages:   392
Publication Date:   02 April 2023
Format:   Undefined
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $103.47 Quantity:  
Add to Cart

Share |

Unity 2018 Shaders and Effects Cookbook


Add your own review!

Overview

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 About This Book • Learn the secrets of creating AAA quality shaders without writing long algorithms • Master shader programming through easy-to-follow examples • Create stunning visual effects that can be used in 3D games Who This Book Is For Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book. What You Will Learn • Understand physically based rendering to fit the aesthetic of your game • Write shaders from scratch in ShaderLab and HLSL/Cg • Combine shader programming with interactive scripts to add life to your materials • Design efficient shaders for mobile platforms without sacrificing their realism • Use state-of-the-art techniques, such as volumetric explosions and fur shading • Master the math and algorithms behind the most used lighting models • Understand how shader models have evolved and how you can create your own In Detail Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented with screenshots, code, and real-world examples.

Full Product Details

Author:   John P. Doran ,  Alan Zucconi
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Edition:   3rd Revised edition
ISBN:  

9781788396233


ISBN 10:   1788396235
Pages:   392
Publication Date:   02 April 2023
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Undefined
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Post Processing Stack Creating your First Shader Surface Shaders and Texture Mapping Understanding Lighting Models Physically Based Rendering Vertex Functions Fragment Shaders and Grab Passes Mobile Shader Adjustments Screen Effects with Unity Render Textures GAMEPLAY AND SCREEN EFFECTS ADVANCED SHADING TECHNIQUES Shader Graph

Reviews

Author Information

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author who is based in Redmond, Washington. For over a decade, John has built games in roles ranging from game designer to lead UI programmer. Additionally, John has taught game development in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. You can follow him on Twitter @jodoran. Alan Zucconi is a passionate developer, author, and lecturer, recognized as one of Develop's 30 under 30. His expertise has been built over the past 10 years, working in the intersection between Creativity and Education. From 2015, he published a series of educational tutorials for other developers and Machine Learning enthusiasts

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List