Unity 2018 Game Development in 24 Hours, Sams Teach Yourself

Author:   Mike Geig
Publisher:   Pearson Education (US)
Edition:   3rd edition
ISBN:  

9780134998138


Pages:   464
Publication Date:   06 August 2018
Format:   Paperback
Availability:   Available To Order   Availability explained
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Unity 2018 Game Development in 24 Hours, Sams Teach Yourself


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Overview

In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter covers an essential component of the game development process. Topics are illustrated with sample projects. The book also concludes with a complete game project. This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Full Product Details

Author:   Mike Geig
Publisher:   Pearson Education (US)
Imprint:   Addison Wesley
Edition:   3rd edition
Dimensions:   Width: 17.80cm , Height: 2.00cm , Length: 23.00cm
Weight:   0.720kg
ISBN:  

9780134998138


ISBN 10:   0134998138
Pages:   464
Publication Date:   06 August 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

HOUR 1: Introduction to Unity  HOUR 2: Game Objects HOUR 3: Models, Materials, and Textures HOUR 4: Terrain and Environments HOUR 5: Lights and Cameras HOUR 6: Game 1: Amazing Racer HOUR 7: Scripting, Part 1 HOUR 8: Scripting, Part 2 HOUR 9: Collision HOUR 10: Game 2: Chaos Ball HOUR 11: Prefabs HOUR 12: 2D Game Tools HOUR 13: 2D Tilemap HOUR 14: User Interfaces HOUR 15: Game 3: Captain Blaster HOUR 16: Particle Systems HOUR 17: Animations HOUR 18: Animators HOUR 19: Timeline HOUR 20: Game 4: Gauntlet Runner HOUR 21: Audio HOUR 22: Mobile Development HOUR 23: Polish and Deploy HOUR 24: Wrap-up

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Author Information

Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratise game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets.

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