Understanding Video Games: The Essential Introduction

Author:   Simon Egenfeldt-Nielsen (IT University of Copenhagen, Denmark) ,  Jonas Heide Smith (IT University of Copenhagen, Denmark) ,  Susana Pajares Tosca (IT University of Copenhagen, Denmark) ,  Simon Egenfeldt-Nielsen (IT University of Copenhagen, Denmark)
Publisher:   Taylor & Francis Ltd
Edition:   New edition
ISBN:  

9780415977210


Pages:   294
Publication Date:   16 April 2008
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Understanding Video Games: The Essential Introduction


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Overview

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

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Author:   Simon Egenfeldt-Nielsen (IT University of Copenhagen, Denmark) ,  Jonas Heide Smith (IT University of Copenhagen, Denmark) ,  Susana Pajares Tosca (IT University of Copenhagen, Denmark) ,  Simon Egenfeldt-Nielsen (IT University of Copenhagen, Denmark)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Edition:   New edition
Dimensions:   Width: 17.80cm , Height: 1.90cm , Length: 25.40cm
Weight:   0.658kg
ISBN:  

9780415977210


ISBN 10:   0415977215
Pages:   294
Publication Date:   16 April 2008
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Introduction. 1. Studying Video Games 2. The Game Industry 3. What is a Game? 4. History 5. Video Game Aesthetics 6. Video Game Culture 7. Player Culture 8. Narrative 9. Serious Games - When Entertainment Is Not Enough 10. Video Games and Risks. Discussion Questions. Video Game Timeline. Glossary. Games Cited. Notes. Bibliography. Index

Reviews

Understanding Video Games is required reading for all students of game studies and game design. The text engagingly and comprehensively tackles the exploding field of video game studies, providing the reader with a thorough understanding of the debates, key ideas and history of this fascinating medium. -Mia Consalvo, author of Cheating: Gaining Advantage in Videogames


Understanding Video Games is required reading for all students of game studies and game design. The text engagingly and comprehensively tackles the exploding field of video game studies, providing the reader with a thorough understanding of the debates, key ideas and history of this fascinating medium. -Mia Consalvo, author of Cheating: Gaining Advantage in Videogames


Author Information

Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca are members of the Center for Computer Games Research at IT University of Copenhagen.

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