Understanding Video Games: The Essential Introduction

Author:   Simon Egenfeldt-Nielsen (IT University of Copenhagen, Denmark) ,  Jonas Heide Smith (IT University of Copenhagen, Denmark) ,  Susana Pajares Tosca (IT University of Copenhagen, Denmark)
Publisher:   Routledge
Edition:   2nd
ISBN:  

9781299540378


Pages:   337
Publication Date:   01 January 2013
Format:   Electronic book text
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $422.40 Quantity:  
Add to Cart

Share |

Understanding Video Games: The Essential Introduction


Add your own review!

Overview

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will:

    • Assess the major theories used to analyze games, such as ludology and narratology
    • Gain familiarity with the commercial and organizational aspects of the game industry
    • Trace the history of video games from Pong to Playstation 3 and beyond
    • Explore the aesthetics of game design
    • Evaluate the cultural position of video games
    • Consider the potential effects of both violent and serious games.
    Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Full Product Details

Author:   Simon Egenfeldt-Nielsen (IT University of Copenhagen, Denmark) ,  Jonas Heide Smith (IT University of Copenhagen, Denmark) ,  Susana Pajares Tosca (IT University of Copenhagen, Denmark)
Publisher:   Routledge
Imprint:   Routledge
Edition:   2nd
ISBN:  

9781299540378


ISBN 10:   1299540376
Pages:   337
Publication Date:   01 January 2013
Audience:   General/trade ,  General
Format:   Electronic book text
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List