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OverviewDigital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and 'gamified' digital society. Full Product DetailsAuthor: Ingrid Richardson , Larissa Hjorth , Hugh Davies, OBE,QCPublisher: Sage Publications Ltd Imprint: Sage Publications Ltd Weight: 0.440kg ISBN: 9781526498007ISBN 10: 1526498006 Pages: 248 Publication Date: 31 March 2021 Audience: College/higher education , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsAuthor InformationINGRID RICHARDSON is an Associate Professor in Games Art & Design at Murdoch University Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia. Tab Content 6Author Website:Countries AvailableAll regions |