Understanding Digital Games

Author:   Jason Rutter ,  Jo Bryce
Publisher:   SAGE Publications Inc
ISBN:  

9781412900331


Pages:   272
Publication Date:   09 May 2006
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $379.00 Quantity:  
Add to Cart

Share |

Understanding Digital Games


Add your own review!

Overview

Full Product Details

Author:   Jason Rutter ,  Jo Bryce
Publisher:   SAGE Publications Inc
Imprint:   SAGE Publications Inc
Dimensions:   Width: 18.60cm , Height: 2.10cm , Length: 23.20cm
Weight:   0.650kg
ISBN:  

9781412900331


ISBN 10:   1412900336
Pages:   272
Publication Date:   09 May 2006
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Reviews

Author Information

Jason Rutter is a Research Fellow at the Manchester Institute for Innovation Research (MIoIR) where he works primarily in the areas of leisure technologies (especially digital gaming) as well as counterfeiting and piracy of digital content. He has been involved in projects funded by the European Commission, Northern Ireland Office, NESTA, DTI and ESRC and published widely including the books Understanding Digital Games (2006, Sage) and Digital Game Industries (forthcoming, Ashgate) and special editions of Game Studies (2003) and Information, Communication and Society (2003). His recent projects include ‘Hidden Innovation in the Creative Sectors’ (NESTA), ‘Intellectual Property Theft and Organised Crime’ (NIO) and ‘Mobile Entertainment Industry and Culture’ (EC). He chaired the European Commission Marie Curie Conference ‘Putting the Knowledge Based Society into Practice’ (April 2006) and the international conferences ‘Mobile Entertainment: User Centred Perspectives’ (2004) and ‘Playing with the Future’ (2002) as well as running the ESRC-funded seminar series ""DigiPlay: Experience and Consequence of Technologies of Leisure"". He was the inaugural vice-president of the international Digital Games Research Association (DiGRA).

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List