Understanding Digital Games

Author:   Jason Rutter ,  Jo Bryce
Publisher:   SAGE Publications Inc
ISBN:  

9781412900348


Pages:   272
Publication Date:   20 April 2006
Format:   Paperback
Availability:   To order   Availability explained
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Understanding Digital Games


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Author:   Jason Rutter ,  Jo Bryce
Publisher:   SAGE Publications Inc
Imprint:   SAGE Publications Inc
Dimensions:   Width: 18.60cm , Height: 1.40cm , Length: 23.20cm
Weight:   0.490kg
ISBN:  

9781412900348


ISBN 10:   1412900344
Pages:   272
Publication Date:   20 April 2006
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Jason Rutter is a Research Fellow at the Manchester Institute for Innovation Research (MIoIR) where he works primarily in the areas of leisure technologies (especially digital gaming) as well as counterfeiting and piracy of digital content. He has been involved in projects funded by the European Commission, Northern Ireland Office, NESTA, DTI and ESRC and published widely including the books Understanding Digital Games (2006, Sage) and Digital Game Industries (forthcoming, Ashgate) and special editions of Game Studies (2003) and Information, Communication and Society (2003). His recent projects include ‘Hidden Innovation in the Creative Sectors’ (NESTA), ‘Intellectual Property Theft and Organised Crime’ (NIO) and ‘Mobile Entertainment Industry and Culture’ (EC). He chaired the European Commission Marie Curie Conference ‘Putting the Knowledge Based Society into Practice’ (April 2006) and the international conferences ‘Mobile Entertainment: User Centred Perspectives’ (2004) and ‘Playing with the Future’ (2002) as well as running the ESRC-funded seminar series ""DigiPlay: Experience and Consequence of Technologies of Leisure"". He was the inaugural vice-president of the international Digital Games Research Association (DiGRA).

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