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OverviewFull Product DetailsAuthor: Jason Rutter , Jo BrycePublisher: SAGE Publications Inc Imprint: SAGE Publications Inc Dimensions: Width: 18.60cm , Height: 1.40cm , Length: 23.20cm Weight: 0.490kg ISBN: 9781412900348ISBN 10: 1412900344 Pages: 272 Publication Date: 20 April 2006 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsReviewsAuthor InformationJason Rutter is a Research Fellow at the Manchester Institute for Innovation Research (MIoIR) where he works primarily in the areas of leisure technologies (especially digital gaming) as well as counterfeiting and piracy of digital content. He has been involved in projects funded by the European Commission, Northern Ireland Office, NESTA, DTI and ESRC and published widely including the books Understanding Digital Games (2006, Sage) and Digital Game Industries (forthcoming, Ashgate) and special editions of Game Studies (2003) and Information, Communication and Society (2003). His recent projects include ‘Hidden Innovation in the Creative Sectors’ (NESTA), ‘Intellectual Property Theft and Organised Crime’ (NIO) and ‘Mobile Entertainment Industry and Culture’ (EC). He chaired the European Commission Marie Curie Conference ‘Putting the Knowledge Based Society into Practice’ (April 2006) and the international conferences ‘Mobile Entertainment: User Centred Perspectives’ (2004) and ‘Playing with the Future’ (2002) as well as running the ESRC-funded seminar series ""DigiPlay: Experience and Consequence of Technologies of Leisure"". He was the inaugural vice-president of the international Digital Games Research Association (DiGRA). Tab Content 6Author Website:Countries AvailableAll regions |