Understanding Augmented Reality: Concepts and Applications

Author:   Alan B. Craig (Independent Consultant, Inventor, Musician, Author, Scientist, Teacher)
Publisher:   Elsevier Science & Technology
ISBN:  

9780240824086


Pages:   296
Publication Date:   10 June 2013
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Understanding Augmented Reality: Concepts and Applications


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Full Product Details

Author:   Alan B. Craig (Independent Consultant, Inventor, Musician, Author, Scientist, Teacher)
Publisher:   Elsevier Science & Technology
Imprint:   Focal Press
Dimensions:   Width: 19.10cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.540kg
ISBN:  

9780240824086


ISBN 10:   0240824083
Pages:   296
Publication Date:   10 June 2013
Audience:   Professional and scholarly ,  Professional and scholarly ,  Professional & Vocational ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1  What is Augmented Reality? Chapter 2  Augmented Reality Concepts Chapter 3  Content is Key! Augmented Reality Content Chapter 4  Augmented Reality Hardware Chapter 5  Augmented Reality Software Chapter 6  Interaction in Augmented Reality Chapter 7  Mobile Augmented Reality Chapter 8  Augmented Reality Applications Chapter 9 The future of Augmented Reality

Reviews

.Craig, an expert on data visualization, supercomputing, and augmented and virtual reality, offers a work intended for AR users, scholars, and developers. The introductory chapter discusses the history of AR and provides a detailed description of how the technology allows the user to interact with the (augmented) world. The rest of the book covers topics of interest to both users and developers. --Reference & Research Book News, December 2013 This book offers great support for courses on human-computer interaction, interaction design, usability, and video game design, and could serve as a fundamental textbook for augmented reality courses. It will also be a valuable reference for augmented reality researchers and practitioners. --ComputingReviews.com, September 30, 2013


Author Information

Dr. Alan B. Craig is an independent consultant in Virtual Reality, Augmented Reality, Visualization, and High Performance Computing. Prior to this role, he contributed much to these fields during his thirty-year career at the University of Illinois at Urbana-Champaign (UIUC) as a Research Scientist at the National Center for Supercomputing Applications (NCSA) and as Senior Associate Director for Human-Computer Interaction at the Institute for Computing in Humanities, Arts, and Social Science (I-CHASS). Among his other consulting roles, he is currently engaged with the Extreme Science and Engineering Discovery Environment (XSEDE). Dr. Craig has been called upon to speak as an expert in VR and AR at countless worldwide events and continues to speak at various venues. He has taught classes related to VR and AR online as well as onsite at universities, companies, and high school campuses. Dr. Craig has worked with government and industry entities regarding VR and AR applications. He has been interviewed by numerous publications, television, and news outlets. In addition to Understanding Virtual Reality (with William R. Sherman) he also authored Developing Virtual Reality Applications (with William R. Sherman and Jeffrey D. Will) and Understanding Augmented Reality. Additionally, he has written multiple book chapters and articles. He has developed many virtual reality and augmented reality applications in content areas ranging from archaeology to zoology. He also teaches and advises on related topics. His primary focus has been on the use of virtual reality and augmented reality in educational applications and his work centers on the continuum between the physical and the digital. He holds three patents.

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