Two-Person Zero-Sum Games

Author:   Alan Washburn
Publisher:   Springer-Verlag New York Inc.
Edition:   4th ed. 2014
Volume:   201
ISBN:  

9781461490494


Pages:   199
Publication Date:   29 November 2013
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Two-Person Zero-Sum Games


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Overview

Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.

Full Product Details

Author:   Alan Washburn
Publisher:   Springer-Verlag New York Inc.
Imprint:   Springer-Verlag New York Inc.
Edition:   4th ed. 2014
Volume:   201
Dimensions:   Width: 15.50cm , Height: 1.40cm , Length: 23.50cm
Weight:   0.496kg
ISBN:  

9781461490494


ISBN 10:   1461490499
Pages:   199
Publication Date:   29 November 2013
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.
Language:   English

Table of Contents

Single Person Background.- Maxmin Versus Minmax.- Matrix Games.- Markov (Multistage) Games.- Games with a Continuum of Strategies.- Blotto Games.- Network Interdiction.- Search Games.- Miscellaneous Games.

Reviews

From the reviews of the fourth edition: An excellent and properly expansive look at TPZS games, this book is a suitable textbook for classes in game theory. There are exercises at the end of the chapters with solutions to all included in an appendix (Charles Ashbacher, MAA Reviews, March, 2014)


From the reviews of the fourth edition: An excellent and properly expansive look at TPZS games, this book is a suitable textbook for classes in game theory. There are exercises at the end of the chapters with solutions to all included in an appendix (Charles Ashbacher, MAA Reviews, March, 2014)


From the reviews of the fourth edition: “An excellent and properly expansive look at TPZS games, this book is a suitable textbook for classes in game theory. There are exercises at the end of the chapters with solutions to all included in an appendix” (Charles Ashbacher, MAA Reviews, March, 2014)


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