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Overview""Game theory is an intellectual X-ray. It reveals the skeletal structure of those systems where decisions interact, and it reveals, therefore, the essential structure of both conflict and cooperation."" - Kenneth Boulding This fascinating and provocative book presents the fundamentals of two-person game theory, a mathematical approach to understanding human behavior and decision-making, Developed from analysis of games of strategy such as chess, checkers, and Go, game theory has dramatic applications to the entire realm of human events, from politics, economics, and war, to environmental issues, business, social relationships, and even ""the game of love."" Typically, game theory deals with decisions in conflict situations.Written by a noted expert in the field, this clear, non-technical volume introduces the theory of games in a way which brings the essentials into focus and keeps them there. In addition to lucid discussions of such standard topics as utilities, strategy, the game tree, and the game matrix, dominating strategy and minimax, negotiated and nonnegotiable games, and solving the two-person zero-sum game, the author includes a discussion of gaming theory, an important link between abstract game theory and an experimentally oriented behavioral science. Specific applications to social science have not been stressed, but the methodological relations between game theory, decision theory, and social science are emphasized throughout.Although game theory employs a mathematical approach to conflict resolution, the present volume avoids all but the minimum of mathematical notation. Moreover, the reader will find only the mathematics of high school algebra and of very elementary analytic geometry, except for an occasional derivative. The result is an accessible, easy-to-follow treatment that will be welcomed by mathematicians and non-mathematicians alike. Full Product DetailsAuthor: Anatol RapoportPublisher: Dover Publications Inc. Imprint: Dover Publications Inc. Edition: New edition Dimensions: Width: 13.70cm , Height: 1.20cm , Length: 21.60cm Weight: 0.253kg ISBN: 9780486406862ISBN 10: 0486406865 Pages: 240 Publication Date: 28 March 2003 Audience: General/trade , General Format: Paperback Publisher's Status: No Longer Our Product Availability: Out of stock ![]() The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of Contents1. Games 2. Utilities 3. Strategy 4. The Game Tree and the Game Matrix 5. Dominating Strategy and Minimax 6. Mixed Strategy 7. Solving the Two-Person Zero-sum Game 8. The Negotiated Game 9. Nonnegotiable Games 10. An Inductive Theory of Games: Dynamic Models 11. An Example: Inspector vs. Evader 12. Opportunities and Limitations Notes References IndexReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |