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OverviewRabbit thinks he's the cleverest animal in the forest. But can he prove that to Fox, Gator, and Bear? Rabbit needs to pull the best trick of all, without getting caught . . . or eaten! In these African American Rabbit tales, YOU decide what happens next! Six journeys to follow! Which will YOU take? Full Product DetailsAuthor: Schweizer Chris , Giallongo ZackPublisher: Graphic Universe (Tm) Imprint: Graphic Universe (Tm) Volume: CHRIS SCHW Dimensions: Width: 15.50cm , Height: 1.00cm , Length: 21.80cm Weight: 0.249kg ISBN: 9780761366072ISBN 10: 0761366075 Pages: 64 Publication Date: 01 August 2011 Audience: Children/juvenile , Children / Juvenile Format: Hardback Publisher's Status: Out of Stock Indefinitely Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsThis series, written by Chris Schweizer and various illustrators, is a combination of choose-your-own-adventure and graphic novel style books that uses traditional trickster characters from African and Native American folklore. Each title puts the reader in charge of the characters' fates, for better or worse. In addition to the adventurous nature of these books, an element of also humor exists, as the main characters continually try to outwit others. The bright, cartoonish illustrations add to the fast-pace and readers could reread each story many times with different endings. While a majority of each book is written in graphic novel form, there are also a number of pages with more traditional quotation marks to denote speech. This could help reluctant readers make the transition to more challenging texts. The interactivity of this series would make it a fun addition to a library's graphic novel section. --Library Media Connection --Journal There's no shortage of excitement in these Choose-Your-Own-Adventure-style graphic novels. The format ensures that they are more about the journeys than the destinations, as every couple of pages end in a cliff-hanger. Readers must decide how to proceed, guiding the story. In Coyote, children must help the animal escape a confrontation with an angry bear. In the more successful second book, Rabbit tries to prove to Fox that he is the cleverest animal in the forest. As one might expect based on the format, some of the endings are extremely abrupt. The narratives branch out fairly randomly--readers concerned with making the 'right' decision to continue the story needn't deliberate too long. Loosely based on folktales from the Native-American and African-American traditions, these books may prove an effective gateway for further exploration of those genres. The illustrations are bold with a bright color palette. Coyote in particular has a decidedly animation-inspired feel. For beefing up reluctant-reader offerings, these books are worth a look. --School Library Journal --Journal There's no shortage of excitement in these Choose-Your-Own-Adventure-style graphic novels. The format ensures that they are more about the journeys than the destinations, as every couple of pages end in a cliff-hanger. Readers must decide how to proceed, guiding the story. In Coyote, children must help the animal escape a confrontation with an angry bear. In the more successful second book, Rabbit tries to prove to Fox that he is the cleverest animal in the forest. As one might expect based on the format, some of the endings are extremely abrupt. The narratives branch out fairly randomly--readers concerned with making the 'right' decision to continue the story needn't deliberate too long. Loosely based on folktales from the Native-American and African-American traditions, these books may prove an effective gateway for further exploration of those genres. The illustrations are bold with a bright color palette. Coyote in particular has a decidedly animation-inspired feel. For beefing up reluctant-reader offerings, these books are worth a look. --School Library Journal --Journal This series, written by Chris Schweizer and various illustrators, is a combination of choose-your-own-adventure and graphic novel style books that uses traditional trickster characters from African and Native American folklore. Each title puts the reader in charge of the characters' fates, for better or worse. In addition to the adventurous nature of these books, an element of also humor exists, as the main characters continually try to outwit others. The bright, cartoonish illustrations add to the fast-pace and readers could reread each story many times with different endings. While a majority of each book is written in graphic novel form, there are also a number of pages with more traditional quotation marks to denote speech. This could help reluctant readers make the transition to more challenging texts. The interactivity of this series would make it a fun addition to a library's graphic novel section. --Library Media Connection --Journal Author InformationChris Schweizer was born in 1980 and grew up in Louisiana and Kentucky. He received a BFA in Graphic Design from Murray State University, where he also studied English, and his MFA from the Savannah College of Art and Design in Atlanta. He is the cartoonist of the Crogan Adventure Series, an award-winning historical fiction graphic novel series that has made the American Library Association's Great Graphic Novels for Teens list, the Maverick list, and Book Reporter's Core Ten Teen Collection Graphic Novels list, as well as earning Eisner and CYBILS award nominations. Tricky Journeys is his first series for young readers. He teaches comics at SCAD-Atlanta, and lives in Marietta, Georgia, with his wife and daughter. Zack was born and raised in Massachusetts, although one half of his family lives in Indiana. Between New England and the Midwest, he's a little bit country, a little bit rock and roll. He currently lives with two cats and enjoys playing the banjo. He also likes cheese, bowling, and writing in the third person. Tab Content 6Author Website:Countries AvailableAll regions |